Anime

What Makes Studio Bones Special

What Makes Studio Bones Special

They're relatively young, but no less professional.

Animation Studio Bones is known for a lot of notable works. This studio was founded in 1998 by the people who worked on Cowboy Bebop at the Studio Sunrise. Many of the staffers followed the producer Minami Masahiko, who became the president of Bones. Kawamoto Toshihiro and Osaka Hiroshi, experienced animators, were also the co-founders.

Their first work was the film Escaflowne, which was also originally a Sunrise title. And it never stopped making movies, both for the franchises that they already animated and the original ones. They started making TV Animation back in 2001, and over the past two decades they created shows with a very high production quality and mind-blowing animation. A lot of it comes from the fact that most of Bones' works are passion projects.

One of Bones' first major works was a 2001 Cowboy Bebop movie that they created in collaboration with Sunrise. The animation director for this project was Ando Masahiro, and those epic fights that you've seen, the one in the train car and the one on top of the building, are his doing. The fight choreography, simultaneously epic but easy to follow, is one of the signature traits of Bones. The way they portray action scenes is always deliberate, the punches have weight, the scale of impact is palpable, and the motion is understandable. The careful use of slow motion, camera pans, and specific angles are things that are essentially Bones. Look up any fight scene in a modern Bones' work, for example, in the third season of Mob Psycho 100, and you'll see this distinct Bones way of animating action that dates back more than 20 years.

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But if you look at Bones' works, you'll see that the stylization of the animation is quite different. Once again, you can look at Mob Psycho 100 and see how the cartoonish style of mangaka One has been adapted into the animation medium. And then you can look at Darker Than Black, or Kekkai Sensen, action-packed shows with absolutely different character and environment design, or Ouran High School Host Club, a reverse harem shoujo series that is still dear to those of us who discovered anime in the mid-2000s. There's a lot of variety in Bones' shows because they put much emphasis not only on how the animation looks, but how it feels in motion.

Granted, there are some setbacks: their adaptation of My Hero Academia sometimes receives backlash, and some of the animation choices are indeed questionable, but that probably relates to the tighter scheduling that a seasonal battle shounen show has, as opposed to the shorter one-cour series.

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Still, the ability of Bones to keep up with different styles and provide top-notch quality is what makes it one of the most interesting studios currently active.

They're relatively young, but no less professional.

Animation Studio Bones is known for a lot of notable works. This studio was founded in 1998 by the people who worked on Cowboy Bebop at the Studio Sunrise. Many of the staffers followed the producer Minami Masahiko, who became the president of Bones. Kawamoto Toshihiro and Osaka Hiroshi, experienced animators, were also the co-founders.

Their first work was the film Escaflowne, which was also originally a Sunrise title. And it never stopped making movies, both for the franchises that they already animated and the original ones. They started making TV Animation back in 2001, and over the past two decades they created shows with a very high production quality and mind-blowing animation. A lot of it comes from the fact that most of Bones' works are passion projects.

One of Bones' first major works was a 2001 Cowboy Bebop movie that they created in collaboration with Sunrise. The animation director for this project was Ando Masahiro, and those epic fights that you've seen, the one in the train car and the one on top of the building, are his doing. The fight choreography, simultaneously epic but easy to follow, is one of the signature traits of Bones. The way they portray action scenes is always deliberate, the punches have weight, the scale of impact is palpable, and the motion is understandable. The careful use of slow motion, camera pans, and specific angles are things that are essentially Bones. Look up any fight scene in a modern Bones' work, for example, in the third season of Mob Psycho 100, and you'll see this distinct Bones way of animating action that dates back more than 20 years.

What Makes Studio Bones Special - image 1

But if you look at Bones' works, you'll see that the stylization of the animation is quite different. Once again, you can look at Mob Psycho 100 and see how the cartoonish style of mangaka One has been adapted into the animation medium. And then you can look at Darker Than Black, or Kekkai Sensen, action-packed shows with absolutely different character and environment design, or Ouran High School Host Club, a reverse harem shoujo series that is still dear to those of us who discovered anime in the mid-2000s. There's a lot of variety in Bones' shows because they put much emphasis not only on how the animation looks, but how it feels in motion.

Granted, there are some setbacks: their adaptation of My Hero Academia sometimes receives backlash, and some of the animation choices are indeed questionable, but that probably relates to the tighter scheduling that a seasonal battle shounen show has, as opposed to the shorter one-cour series.

What Makes Studio Bones Special - image 2

Still, the ability of Bones to keep up with different styles and provide top-notch quality is what makes it one of the most interesting studios currently active.